A Guide to DEBUG
 (Page Two)
 A DEBUG Tutorial
 Copyright©2005,2009 by Daniel B. Sedory  
 This page    may be freely copied for PERSONAL use ONLY !
 ( It may NOT be used for ANY other purpose unless you have
 first contacted and received permission    from the author! )
 
  
  
 Help on DEBUG Commands
For a reminder of all the commands (and    most of the parameters) that are available while inside of DEBUG, simply enter    a question mark (?) at the DEBUG prompt;    when using DOS 5.0 or later. ( Note: Expanded Memory commands    are rarely if ever used and will not be discussed here.)
 Quick Alphabetical Links
 Click on a command here for all its details:
 -?
assemble    A [address]
compare     C range address
dump        D [range]
enter       E address [list]
fill        F range list
go          G [=address] [addresses]
hex         H value1 value2   (Learn 2's Complement!)
input       I port
load        L [address] [drive] [firstsector] [number]
move        M range address
name        N [pathname] [arglist]
output      O port byte
proceed     P [=address] [number]
quit        Q . . . . . . . . . (Learn this first!)
register    R [register]
search      S range list
trace/step  T [=address] [number]
unassemble  U [range] 
write       W [address] [drive] [firstsector] [number]
 
 H o w   t o     u s e   t h e
C O M M A N D S 
 
   
 P a r a m e t e r s
       NOTE:   Parameters listed in brackets ( [   ] ) are optional.    Optional parameters usually  indicate there are a number of different ways  a command could be used.  I've listed the meanings of all the parameters here for you:
address - Memory location specified in hexadecimal. You can use either a  simple Offset all by itself (in which case, the present CS 'Code Segment'  will be assumed), or you can enter the full Segment:Offset location using  either all hex numbers or substituting the name of a segment register for a  number. Leading zeros are not required;  thus 1F all by itself would be the  location 'CS:001F' ( CS meaning whatever the CS happened to be at the time  you entered this ). Examples:
     100    DS:12    SS:0    198A:1234
 For a detailed discussion, see: Segment:Offset  notation.    range - Two hexadecimal addresses separated by a single space.  They may be listed as either full Segment:Offset pairs or just an Offset  alone ( in which case, the Segment is assumed to be that of the present CS  or "Code Segment" ). NOTE: Some commands, such as  Compare (C), may require  the second address be given only as an  offset.        list -  A string of Hexadecimal bytes separated  by a space, or ASCII data enclosed within single or double quote marks. You  can list any number of bytes from a single one up whatever number fits on  the line before having to press the Enter key. A single byte, such as 00 is  most often used with the FILL (f) command whereas an  ENTER (e) command will most likely have a string of many  hex bytes or ASCII characters per line; for example:     e 100 31 C0 B4 09 BA 50 02 CD 21 B8 4C 00 CD 21
  e 250 'This is an ASCII data string.$'
   number - Remember    all numbers and values used in any DEBUG command are understood as being Hexadecimal only! That   includes the number of sectors in the LOAD or WRITE commands and even the number of instructions   you want DEBUG to step through in the TRACE or PROCEED commands. It's all HEX all the time when   using DEBUG!
 
 
  A Simple    DEBUG Tutorial
 Details of each Command
 NOTE: In the Examples below, commands which    are entered by a user are shown in bold type; data displayed in response    by DEBUG is in normal type. DEBUG (from MS-DOS 5.0 or later (which is    true for the DEBUG version used by Windows™ XP) will display the following    usage message, if you enter debug    /?      at a DOS prompt:
 C:\WINDOWS>debug /?
Runs Debug, a program testing and editing tool.
DEBUG [[drive:][path]filename [testfile-parameters]]
[drive:][path]filename  Specifies the file you want to test.
testfile-parameters     Specifies command-line information required by
                        the file you want to test.
  
     Quit:  Q
     Immediately quits (exits) the Debug    program! No questions ever asked... should be the first command you remember    along with the "?" command.    
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    Hex:  H  value1  value2
     A very simple (add and subtract  only) Hex calculator. Never forget that all numbers inside of DEBUG are always  Hexadecimal. Enter two Hex values (no more than four digits each) and DEBUG shows  first the SUM, then the DIFFERENCE of those values. Examples:     -h aaa 531    -h fff 3      -h dbf ace
 0FDB  0579    1002  0FFC    188D  02F1
 -             -             -
 Differences are always the second value    subtracted from the first; AAA    - 531 = 579.    There are no carries past four digits.
 Two's Complement arithmetic is always used    in this calculator, so think of it as being limited to a maximum of plus    7FFFh (+ 32,767) or a minimum of minus 8000h (- 32,768). Positive    values are represented by exactly the same digits as their numbers for 0000h    through 7FFFh. A minus 7FFFh, however, is represented by the Hex digits    8001, and a minus    1h (-1) is represented by the Hex digits FFFF.    Thus, the output of DEBUG after entering "h 4 fffc" would be a zero    and an 8, because FFFC    represents a minus 4h (-4) and 4    - (-4) = 8.     Examples:
    -h 4 fffc    -h 100 123    -h 7fff 8000
 0000 0008    0223  FFDD    FFFF FFFF
 -            -             -
 Note the difference between 100h and 123h;  what does      FFDD represent? To find the numerical value of a Two's Complement number,  first invert every bit (or find its logical inverse); that would be 0022,  then add 1. So, this represents a negative 23h. Both  the sum and the difference of 7FFFh and 8000h are a negative  1 (or FFFF); which can be  arrived at using: 7FFFh + (- 8000h) = -1.  However, it's much easier to  think of the sums as having nothing to do with  Two's  Complement notation; thus, 7FFFh + 8000h = FFFFh (32,767 + 32,768 = 65,535). This  will even hold true for the differences if the second value is less  than the first. But any   difference which produces a negative number,  must be represented in Two's Complement.
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   Dump:  D  [range]
        D  [address]  [length]
     Displays the contents of a block    of memory. The Memory locations near the beginning of Segment C000    (even under Windows 2000/XP) should display information about the kind of video    card installed on your PC. The first example below shows what a Matrox video    card on our system displayed.
 Examples:
 -d c000:0010
C000:0010 24 12 FF FF 00 00 00 00-60 00 00 00 00 20 49 42  $.......`.... IB
C000:0020 4D 20 43 4F 4D 50 41 54-49 42 4C 45 20 4D 41 54  M COMPATIBLE MAT
C000:0030 52 4F 58 2F 4D 47 41 2D-47 31 30 30 20 56 47 41  ROX/MGA-G100 VGA
C000:0040 2F 56 42 45 20 42 49 4F-53 20 28 56 31 2E 32 20  /VBE BIOS (V1.2
C000:0050 29 00 87 DB 87 DB 87 DB-87 DB 87 DB 87 DB 87 DB  )...............
C000:0060 50 43 49 52 2B 10 01 10-00 00 18 00 00 00 00 03  PCIR+...........
C000:0070 40 00 12 10 00 80 00 00-38 37 34 2D 32 00 FF FF  @.......874-2...
C000:0080 E8 26 56 8B D8 E8 C6 56-74 22 8C C8 3D 00 C0 74  .&V....Vt"..=..t
-
  -d 100 130
xxxx:0100 EB 24 0D 0A 54 68 69 73-20 69 73 20 6D 79 20 66  .$..This is my f
xxxx:0110 69 72 73 74 20 44 45 42-55 47 20 70 72 6F 67 72  irst DEBUG progr
xxxx:0120 61 6D 21 0D 0A 24 B4 09-BA 02 01 CD 21 B4 00 CD  am!..$......!...
xxxx:0130 21                                               !
-
 The last example above, is what you'd see after entering  the code under the Assemble command. We could just as  easily have used the length option with  the command 'd 100 l31' (that's an 'L'  in front of the "31") to produce the same results above. The following  example shows only the '$'-terminated display string, which has a length of 24h  bytes (remember numbers in DEBUG are always hexadecimal); so that's 36 in decimal:  -d 102 l24
xxxx:0100       0D 0A 54 68 69 73-20 69 73 20 6D 79 20 66    ..This is my f
xxxx:0110 69 72 73 74 20 44 45 42-55 47 20 70 72 6F 67 72  irst DEBUG progr
xxxx:0120 61 6D 21 0D 0A 24                                am!..$
-
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  Search:  S  range  list
     Searches within a range of addresses    for a pattern of one or more byte values given in a list. The list can be comprised    of numbers or character strings enclosed by matching single or double quote    marks. [ NOTE: In the examples below, if you do find the same data on your    computer, the locations could easily vary from ours! ]
 Examples: 
 -s fe00:0 ffff "BIOS"
FE00:0021
FE00:006F
-d fe00:0
FE00:0000 41 77 61 72 64 20 53 6F-66 74 77 61 72 65 49 42  Award SoftwareIB
FE00:0010 4D 20 43 4F 4D 50 41 54-49 42 4C 45 20 34 38 36  M COMPATIBLE 486
FE00:0020 20 42 49 4F 53 20 43 4F-50 59 52 49 47 48 54 20   BIOS COPYRIGHT
FE00:0030 41 77 61 72 64 20 53 6F-66 74 77 61 72 65 20 49  Award Software I
FE00:0040 6E 63 2E 6F 66 74 77 61-72 65 20 49 6E 63 2E 20  nc.oftware Inc.
FE00:0050 41 77 03 0C 04 01 01 6F-66 74 77 E9 12 14 20 43  Aw.....oftw... C
FE00:0060 1B 41 77 61 72 64 20 4D-6F 64 75 6C 61 72 20 42  .Award Modular B
FE00:0070 49 4F 53 20 76 34 2E 35-31 50 47 00 DB 32 EC 33  IOS v4.51PG..2.3
-s 0:0 dff 'A20'
0000:0C42
-d 0:c40
0000:0C40 0D 0A 41 32 30 20 68 61-72 64 77 61 72 65 20 65  ..A20 hardware e
0000:0C50 72 72 6F 72 2E 20 20 43-6F 6E 74 61 63 74 20 74  rror.  Contact t
0000:0C60 65 63 68 6E 69 63 61 6C-20 73 75 70 70 6F 72 74  echnical support
0000:0C70 20 74 6F 20 69 64 65 6E-74 69 66 79 20 74 68 65   to identify the
0000:0C80 20 70 72 6F 62 6C 65 6D-2E 0D 0A 24 1A 00 BA F6   problem...$....
-s 0:0 dff 43 4f 4d
0000:0774
0000:07C2
0000:07D4
0000:07E6
-d 0:770
0000:0770 7A 02 A6 02 43 4F 4D 31-20 20 20 20 8E 00 70 00  z...COM1    ..p.
0000:0780 C0 A0 7A 02 91 02 4C 50-54 31 20 20 20 20 A0 00  ..z...LPT1    ..
0000:0790 70 00 C0 A0 7A 02 98 02-4C 50 54 32 20 20 20 20  p...z...LPT2
0000:07A0 2D 01 70 00 C0 A0 7A 02-9F 02 4C 50 54 33 20 20  -.p...z...LPT3
0000:07B0 20 20 11 EA 27 27 3F FD-CA 00 70 00 00 80 7A 02    ..''?...p...z.
0000:07C0 AC 02 43 4F 4D 32 20 20-20 20 DC 00 70 00 00 80  ..COM2    ..p...
0000:07D0 7A 02 B2 02 43 4F 4D 33-20 20 20 20 00 00 6B 03  z...COM3    ..k.
0000:07E0 00 80 7A 02 B8 02 43 4F-4D 34 20 20 20 20 E8 D2  ..z...COM4    ..
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Compare:  C  range  address
     Compares two blocks of memory. If there are no differences, then DEBUG simply displays another prompt (-). Here's an example of what happens when there are differences:      -c 140 148 340
   127D:0143  30  6D  127D:0343
   127D:0146  10  63  127D:0346
   127D:0148  49  30  127D:0348
 The bytes at locations 140 through 148 are being compared  to those at 340 ( through 348, implied ); the bytes  are displayed side by side for those which are different (with their  exact locations, including the segment, on either side of them).   
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   Fill:  F  range  list
     This command can also be used to clear   a whole segment of Memory as well as filling smaller areas with a  continuously repeating phrase or single byte. Examples:   -f 100 12f 'BUFFER'
-d 100 12f
xxxx:0100  42 55 46 46 45 52 42 55-46 46 45 52 42 55 46 46 BUFFERBUFFERBUFF
xxxx:0110  45 52 42 55 46 46 45 52-42 55 46 46 45 52 42 55 ERBUFFERBUFFERBU
xxxx:0120  46 46 45 52 42 55 46 46-45 52 42 55 46 46 45 52 FFERBUFFERBUFFER
-f 100 ffff 0
 This last example fills almost all of the    assigned Segment with zero bytes (which can also be thought of as clearing  the Segment). You should use this command whenever you want to be sure the bytes you'll be looking at in DEBUG's Segment are those you entered or loaded, or bytes DEBUG has changed; not soem previously used bytes from memory! If you want to examine a file from a disk in a 'clean' Segment, you'll first have to start DEBUG without any filename, clear the Segment using:  f    100 ffff 0  and then finally load the file using the    Name (n) and Load (L) commands in that order.
 NOTE:    Filling (clearing) any bytes in the area from 00h    through FFh of our Segment can sometimes lead to problems; especially when file I/O    is involved. DEBUG stores data for its own use in those locations, so we recommend     you never overwrite bytes in that area; unless you have a reason for doing so!
 Example: A student in an    Assembly class was told to enter a string of commands under DEBUG, the last    one being: JMP 0 which he was supposed to Trace (T)    to the next command and then execute it. He was told it would be an INT    20 instruction. Well in most cases this is true, because DEBUG always    sets the first two bytes of its working segment to "CD 20" for just    this purpose. Let's test this out. First, open a new instance of DEBUG, then    enter the following commands:
 -f 100 ffff 0    [Zero-out 100 through FFFF]
-e 100 e9 fd fe  [Enters a 'JMP 0' at 100]
-u 100 102       [Check for correct entry]
xxxx:0100 E9FDFE        JMP     0000
-r
AX=0000  BX=0000  CX=0000  DX=0000  SP=FFEE  BP=0000  SI=0000  DI=0000
DS=xxxx  ES=xxxx  SS=xxxx  CS=xxxx  IP=0100   NV UP EI PL NZ NA PO NC
xxxx:0100 E9FDFE        JMP     0000
-u 0 1
xxxx:0000 CD20          INT     20
 If    you don't see "INT 20" after entering "u 0 1", then restart    DEBUG and try again.
 -t  [The "T"(Trace) command]
AX=0000  BX=0000  CX=0000  DX=0000  SP=FFEE  BP=0000  SI=0000  DI=0000
DS=xxxx  ES=xxxx  SS=xxxx  CS=xxxx  IP=0000   NV UP EI PL NZ NA PO NC
xxxx:0000 CD20          INT     20
-p  [Always make sure you use a "P"(Proceed) command for Interrupts!]
Program terminated normally
-q  [Quit]
  Well, this never worked    for those students. Why? Because the teacher had mistakenly told them to Fill    the whole segment with zero bytes (f 0 ffff 0),    in essence telling them to delete the very instruction he'd wanted them to execute!
 
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  Enter:  E  address  [list]
    Used to  enter data or instructions (as machine code) directly into Memory  locations.
   Example. First we'll change a single byte at location CS:FFCB  from whatever it was before to  D2 :    -e ffcb d2
 This next example shows that either single(') or double(")  quote marks are acceptable for entering ASCII data. By allowing both forms, entry strings   can be created to include either type of quote mark as data:     -e 200 'An "ASCII-Z string" is always followed by '
 -e 22a "a zero-byte ('00h')." 0
 But in order to enter more than a single line of ASCII data, the  A (Assemble) command is more practical since it will calculate the next offset for you! (See that command for a Memory dump of these bytes.)    Now we'll examine a string of 11 hex bytes you can enter into Memory at locations  CS:0100 and following:     -e 100 B4 09 BA 0B 01 CD 21 B4 00 CD 21
 This is actually machine code for a program that will display  whatever ASCII characters it finds at locations CS:010B and following, until it  encounters a byte value of 24h (a $ sign). If you want to run this  program, we'd recommend entering 24h at offset location  7EAh of the Segment so the program will  terminate  there:      -e 7ea 24
 -g =100
 And you'll soon see: "Program  terminated normally" on the display screen. Why did we pick 7EAh? Because many DOS screens are set to display only 25 lines of 80 (50h) characters, and this value allows you to view the maximum number of characters possible on a single screen between the "Go," termination and prompt ("-") lines.
 Here's something a bit more interesting for you    to try out: It's essentially the same program, but the data includes all of    the byte values from 00h through FFh; except for 24h which    we placed at the end of the last line. The DEBUG prompt symbol, - , has been    purposely excluded from the lines below, so you can copy and paste the    whole block into a DEBUG DOS-box (Help    on using DOS-Window controls is here if needed):
 e 100 B4 09 BA 0B 01 CD 21 B4 00 CD 21 0D 0A 0D 0A 00 01 02
e 112 03 04 05 06 07 08 09 20 0B 0C 20 0E 0F 10 11 12 13 14
e 124 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 20 25 26
e 136 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38
e 148 39 3A 3B 3C 3D 3E 3F 0D 0A 0D 0A 40 41 42 43 44 45 46
e 15a 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58
e 16c 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A
e 17e 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C
e 190 7D 7E 7F 0D 0A 0D 0A 80 81 82 83 84 85 86 87 88 89 8A
e 1a2 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C
e 1b4 9D 9E 9F a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 aA aB aC aD aE
e 1c6 aF b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 bA bB bC bD bE bF 0D
e 1d8 0A 0D 0A c0 c1 c2 c3 c4 c5 c6 c7 c8 c9 cA cB cC cD cE
e 1ea cF d0 d1 d2 d3 d4 d5 d6 d7 d8 d9 dA dB dC dD dE dF e0
e 1fc e1 e2 e3 e4 e5 e6 e7 e8 e9 eA eB eC eD eE eF f0 f1 f2
e 20e f3 f4 f5 f6 f7 f8 f9 fA fB fC fD fE fF 0D 0A 0D 0A 24
 The bytes 0Dh and 0Ah produce a Carriage    Return and Linefeed on the display, so we replaced them in the listing above by 20h;   a  SPACE byte. The 24h byte was moved to the end of the program with   another 20h  taking its place. The bytes shown above in blue (0D 0A 0D 0A)   form blank lines at the beginning of the output and after every 64 bytes for a nice formatted display.
 Therefore, when the program is run, we should see    four separate lines of 64 characters each (a few of those being blank spaces     as mentioned above), right? Well, let's find out: Start DEBUG in a DOS-Window,    copy and paste the lines above into DEBUG at its prompt symbol, then    enter the following command: 
      g =100    ( 'g' followed by a SPACE, then '=100')
 This will immediately run (see  Go command)    the program, displaying the output lines followed by: "Program terminated normally" [ Do not exit DEBUG, just leave the window open. We're going to show you how to 'patch' this code and save the results as a nice little console program ].
 Were you surprised to find more than four spaces on the first line; starting with the very first byte? What about the fact we appear to have missing characters at the end of that line? We'll briefly explain why the characters appeared this way on your screen, but in order to create programs of your own, you'll need to study about control characters, Interrupts and what effect different BIOS and DOS video functions have on the way   ASCII characters are displayed. OK, here's what happened:
 First, the Zero byte also displays as a blank space here. The    07 byte may make a beep or ding sound (but does not display    anything), 08 performs a BACKSPACE (erasing the 06 byte character) and    09 is a TAB -- which may jump up to eight columns to the right before    reaching the next 'Tab Stop.' But since it just happens to begin in column seven,    it only moves one column to the right where our program places the space    we substituted for 0Ah. Lastly, for some reason, when using Function    09 of INT 21h ("Display a string of characters until a '$' sign is encountered"),    the ESC character (1Bh; 27 decimal) doesn't display or do anything. So, after reaching   the end of the first line, it only appeared as if many of the characters we expected to see   were never displayed. In reality, the last three characters are there. It's because of the bytes   07h (displayed nothing), 08h (only backspaced over 06h), 09h   (displayed nothing, but moved cursor forward one byte) and 1Bh (displayed nothing) that   we saw what we did.
 Enter the following two lines into DEBUG (which contain more blank-space    substitutions),  run the program again, and you'll see all  the displayable  characters output on the first line in their correct positions: 
 e 10F 00 01 02 03 04 05 06 20 20 20 20 0B 0C 20
e 11D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 20
 All four rows will display evenly in size, including the last one. But the  last character, FFh (255 decimal), just like the first, also displays as a blank space here!  You can prove this by inserting another byte such as 2Eh (a period '.') after FFh.  We've created the following patch which effectively moves up the remainder of the program after the FFh by one:
e 21b 2e 0d 0a 0d 0a 24
After patching and running it again, the program output should look like this:
   
 
If you want to, you can save this code as an executable program by first giving it a path and  filename (such as, C:\TEMP\ASCIIDSP.COM; see Name command) and writing the bytes (see  Write command) to a file like this:
    -n c:\temp\asciidsp.com
 -rcx
 CX0000
 :121       [ Program Length = 220h - 100h + 1 = 121h ]
 -w
 If you check the file properties of ASCIIDSP.COM,    its size should be 289 bytes.
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     Go:  G  [=address]  [addresses]
     Go is used to run    a program and set breakpoints in the program's code. 
 As we saw in an Example for the ENTER command, the '=address' option is used    to tell DEBUG where to start executing code. If you use 'g' all by itself, execution    will begin at whatever location is pointed to by the CS:IP registers.    Optional breakpoints (meaning the program will HALT before executing    the code at any of these locations) of up to any ten addresses may be    set by simply listing them on the command line. 
 Requirements: Breakpoints can only be set    at an address containing the first byte of a valid 8088/8086 Opcode.    So don't be surprised if picking some arbitrary address never halts the    program; especially if you're trying to DEBUG a program containing opcodes    DEBUG can't understand (that's any instruction which requires a CPU above an 8088/8086)!
 Using "Go" after setting breakpoints at instructions  you're sure DEBUG understands is one way you can get more use out of this program; for example, when debugging the  "real" code of a Master Boot Record written for 80386 or above processors. DEBUG won't be able to  disassemble nor single step through such code, but it can still pass the instructions to the CPU for execution  then stop for breakpoints you've set at any instruction it does understand.
 CAUTION: DEBUG replaces the original instructions    of any listed breakpoint addresses with CCh (an INT 3). The instructions at these locations are restored to their original bytes ONLY if one of the breakpoints is encountered. If DEBUG does not HALT on any breakpoint, then all your breakpoints are still enabled! So, don't ever save the code unless you're sure you've cleared all your breakpoints! (Saving to a backup copy before ever      using a breakpoint is often the  best way.)  
 
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Assemble:  A  [address]
  Creates machine executable code in memory beginning    at CS:0100 (or the specified address) from the 8086/8088 (and 8087) Assembly Language    instructions which are entered. Although no Macro instructions nor labels are    recognized, you can use the pseudo-instructions 'DB' and 'DW' (so you can    use the DB opcode to enter ASCII data like this:  DB   'This is a string',0D,0A  ); spaces after the commas would make it clearer  but aren't necessary.
 The 'A' command remembers the last location where any data was assembled, so successive    'A' commands (when no address is specified) will always begin at the next address    in the chain of assembled instructions. This aspect of the command is similar    to the Dump command which remembers the location of its last dump (if no new address    is specified).
 The assembly process will stop after you ENTER an empty line.
Examples:
 Using the character string from our E (Enter) command above:
       -a 200
    xxxx:0200 db 'An "ASCII-Z string" is always followed by '
    xxxx:022A db "a zero-byte ('00h').", 0
    xxxx:023F
    -d 200 23e
    xxxx:0200  41 6E 20 22 41 53 43 49-49 2D 5A 20 73 74 72 69   An "ASCII-Z stri
    xxxx:0210  6E 67 22 20 69 73 20 61-6C 77 61 79 73 20 66 6F   ng" is always fo
    xxxx:0220  6C 6C 6F 77 65 64 20 62-79 20 61 20 7A 65 72 6F   llowed by a zero
    xxxx:0230  2D 62 79 74 65 20 28 27-30 30 68 27 29 2E 00      -byte ('00h')..
     ENTER the characters in bold type; you do not need to enter the comments after the semi-colon ( ; ) symbols:  
       -a 100
    xxxx:0100 jmp 126      ; Jump over data that follows:
    xxxx:0102 db 0d,0a,"This is my first DEBUG program!"
    xxxx:0123 db 0d,0a,"$"
    xxxx:0126 mov ah,9     ; Function 09 of Int 21h:
    xxxx:0128 mov dx,102   ; DS:DX -> $-terminated string.
    xxxx:012B int 21       ; Write String to STD Output.
    xxxx:012D mov ah,0     ; Function 00 of Int 21h:
    xxxx:012F int 21       ; Terminate Program.
    xxxx:0131
    -g =100
    This is my first DEBUG program!
    Program terminated normally
    -
 NOTE: You can pipe simple 8086/8088 Assembly Language  "scripts" into DEBUG (You can even include a semi-colon ';' followed by comments on most  of its lines. For some odd reason though, these comments do not appear to be allowed on DB/DW lines!). For  example, you can copy and paste the following into DEBUG (after entering an initial "a"  command) and obtain the same results as above:
 jmp 126      ; Jump over data that follows:
db  0d,0a,"This is my first DEBUG program!"
db  0d,0a,"$"
; End of string marker above: "$"=24h
mov ah,9     ; Function 09 of Int 21h:
mov dx,102   ; DS:DX -> $-terminated string.
int 21       ; Write String to STD Output.
mov ah,0     ; Function 00 of Int 21h:
int 21       ; Terminate Program.
 - DEBUG uses the convention of enclosing operands which refer to  Memory locations in square brackets '[ ]' (as opposed to an immediate value  as an operand).
 
- DEBUG may require you to explicitly tell it whether or not an operand  refers to a word or byte in Memory! In such cases, the data  type must be stated using the prefixes 'WORD PTR' or 'BYTE PTR'
 
- For all 8087 opcodes, the WAIT or FWAIT prefix must be explicitly  specified.
 
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Unassemble:  U  [range]
  Disassembles  machine instructions into 8086 Assembly code. Without the optional  [range], it uses Offset 100 as its starting point, disassembles  about 32 bytes and then remembers the next byte it should start with if the  command is used again. ( The word 'about' was used above, because it may  be necessary to finish with an odd-number of bytes greater than 32, depending  upon the last type of instruction DEBUG has to disassemble. )
    NOTE: The user must decide whether the bytes that DEBUG  disassembles are all 8086 instructions, just data or any   newer x86 instructions (those for the 80286, 80386 on up to the lastest  CPU from Intel; which are all beyond the ability of DEBUG to understand)!     Example:
 -u 126 12F
 xxxx:0126 B409          MOV     AH,09
 xxxx:0128 BA0201        MOV     DX,0102
 xxxx:012B CD21          INT     21
 xxxx:012D B400          MOV     AH,00
 xxxx:012F CD21          INT     21
 -
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  Input:  I  port
 The use of I/O    commands while running Windows™9x/Me is just plain unreliable!    This is especially true when trying to directly    access hard disks! Under Win NT/2000/XP, the I/O    commands are only an emulation; so don't trust them. Though the    example below still works under Win2000/XP, it's most likely using some WinAPI    code to show what's in the Windows clock area; not directly from an RTC    chip.
 Long ago (when DOS was the only OS for PCs), there    were dozens of BASIC programs that used I/O    commands for handling tasks through parallel and serial ports (e.g., to change    the font used by a printer or values in a modem's control registers). Under    real DOS, they can still be used for direct communications with keyboards or    a floppy drive's control chips along with many other hardware devices.
     Here's an example of how to read the hours and minutes from a    computer's "real time clock" (RTC):
     -o 70 04  <-- Check the hours.
  -i 71
  18  <----- 18 hours (or 6 p.m.)
  -o 70 02  <-- Check the minutes.
  -i 71
  52  <----- 52 minutes
 The first space isn't necessary under most versions  of DEBUG; so you can try to get away with just "o70" and "i71"  instead. Here's a page of more complex examples dealing with hard  drives and the ATA commands for reading info directly from a disk controller!  Back to TOC
  Output:  O  port  byte
     See comments under the    Input    command. 
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   Load:
L [address] [drive] [firstsector] [number]
  or program! (See the N command for more on this)
     This command will LOAD the selected    number of sectors from any disk's Logical Drive under the control of MS-DOS    or Windows into Memory. The address is the location in Memory the data    will be copied to (use only 4 hex digits to keep it within the memory allocated    to DEBUG), the drive number is mapped as: 0=A:, 1=B:, 2=C:, etc., firstsector    counts from ZERO to the largest sector in the volume and finally number    specifies in hexadecimal the total number of sectors    that will be copied into Memory (so a floppy disk with 0 through 2,879 sectors    would be: 0 through B3F    in Hex).
 
     The terms 'Volume' or 'Logical Drive'    used in the definition above mean  you cannot use the 'L'    command to load or examine the MBR, or any other sectors outside  the    Primary Volumes or Logical Drive Letters assigned by DOS or Windows! For    example (under Windows™ 9x/ME), if you enter the command:   L    100 2 0 1   in DEBUG, instead of seeing the very first sector    on that hard disk (the MBR), you'll see the first sector of the Boot Record    for the Logical drive C: instead (the first partition that can accessed by a    compatible MS-DOS or Windows OS). This and the following comments about diskettes,    show that DEBUG has always been quite limited compared to a good disk editor    or the UNIX 'dd' program.
 
 Load can still be useful in examining Floppy Disks    even under Windows™ 2000/XP, but (unfortunately), only if    the disk can be read by MS-DOS or Windows. Once again, this shows how    limited DEBUG is compared to any utility that can view the raw data on    either a hard drive or diskette. (For those of you who wish to examine the actual    contents of a hard disk under Windows™ XP, there are free disk    editors, such as HxD,    which allow you to do so.)
 Unlike hard disks, the very first sector on a floppy    disk is an OS Boot sector. Here's what you might see from a Logical disk sector    and some dumps from a couple floppy disks.
 Examples:
 -l 100 2 0 1   [ the C: drive. ]
-d 100 10f
xxxx:0100  EB 58 90 4D 53 57 49 4E-34 2E 31 00 02 08 20 00  .X.MSWIN4.1... .
-d 280 2ff
xxxx:0280  01 27 0D 0A 49 6E 76 61-6C 69 64 20 73 79 73 74  .'..Invalid syst
xxxx:0290  65 6D 20 64 69 73 6B FF-0D 0A 44 69 73 6B 20 49  em disk...Disk I
xxxx:02A0  2F 4F 20 65 72 72 6F 72-FF 0D 0A 52 65 70 6C 61  /O error...Repla
xxxx:02B0  63 65 20 74 68 65 20 64-69 73 6B 2C 20 61 6E 64  ce the disk, and
xxxx:02C0  20 74 68 65 6E 20 70 72-65 73 73 20 61 6E 79 20  then press any
xxxx:02D0  6B 65 79 0D 0A 00 00 00-49 4F 20 20 20 20 20 20  key.....IO
xxxx:02E0  53 59 53 4D 53 44 4F 53-20 20 20 53 59 53 7E 01  SYSMSDOS   SYS~.
xxxx:02F0  00 57 49 4E 42 4F 4F 54-20 53 59 53 00 00 55 AA  .WINBOOT SYS..U.
-
-l 100 0 0 1   [ a floppy in the A: drive. ]
-d 100 13d
xxxx:0100  EB 3C 90 29 47 38 71 33-49 48 43 00 02 01 01 00  .<.)G8q3IHC.....
xxxx:0110  02 E0 00 40 0B F0 09 00-12 00 02 00 00 00 00 00  ...@............
xxxx:0120  00 00 00 00 00 00 29 40-16 D8 13 4E 4F 20 4E 41  ......)@...NO NA
xxxx:0130  4D 45 20 20 20 20 46 41-54 31 32 20 20 20        ME    FAT12 
-
-l 100 0 0 1   [ a different floppy in the A: drive. ]
-d 100 13d
xxxx:0100  EB 3C 90 53 59 53 4C 49-4E 55 58 00 02 01 01 00  .<.SYSLINUX..... xxxx:0110  02 E0 00 40 0B F0 09 00-12 00 02 00 00 00 00 00  ...@............ xxxx:0120  00 00 00 00 00 00 29 7E-CF 55 3C 20 20 20 20 20  ......)~.Ud 2d0 2ff
xxxx:02D0  42 3B 16 1A 7C 72 03 40-31 D2 29 F1 EB A7 42 6F  B;..|r.@1.)...Bo
xxxx:02E0  6F 74 20 66 61 69 6C 65-64 0D 0A 00 00 00 00 4C  ot failed......L
xxxx:02F0  44 4C 49 4E 55 58 20 53-59 53 F4 3C 82 3A 55 AA  DLINUX SYS.<.:U. 
 The Linux Boot disk above (note the word:    SYSLINUX) is the kind formatted as an MS-DOS diskette and not with a true Linux    file system (such as ext2 or ext3). If it had been formatted with    some other kind of file system, or had a faulty boot sector, then MS-DEBUG would    not be able to read it! Instead you'd see that old "General    failure reading drive A / Abort, Retry, Fail?" error message! And    when you had finally cleared away that error message, you'd be greeted by DEBUG's    "Disk error reading drive A" error message.   This makes DEBUG almost worthless as far as trying to fix an error in a floppy disk's    boot sector! However, if you keep a binary copy of a good floppy disk    Boot Sector somewhere, you could use DEBUG to overwrite whatever's on    a faulty floppy disk's first sector (see Write command). But    if you really need  to see what's in such a Boot sector (i.e., what is  keeping DEBUG from    recognizing it as valid), you'll need to use a disk    editor such as Symantec's Norton DiskEdit (in Physical disk Mode only).
 NOTE: Just because a floppy disk can't be    read by DOS or opened in DEBUG does NOT necessarily mean it's defective. It    might simply have been formatted with a file system it cannot recognize (such    as Linux's ext2) and could easily boot-up on its own;  a very    good reason for labeling your disks! (CAUTION: Never try booting your system    with a disk you're not 100% sure of; unless you disconnect all hard disks and    don't have any flash BIOS, since it might contain a nasty boot virus! )
   [ Many floppy disks have the letters   IHC      in their OEM ID field. What kind of OEM Name is that? None. Someone at    Microsoft decided that this was where they'd place a new pseudo-random type    of identification to make sure that any information cached by 'Windows 9x'    from one disk wouldn't be mixed up with info from a different one if you swapped    disks. The whole string begins with five pseudo-random hex bytes,    and always ends with the characters IHC. All floppy diskettes    that are not write-protected will have any original OEM ID overwritten.    Once Windows has written this string, it will remain the same for any future    disk reads or writes. However, performing even a quick format under Windows,    will change the five hex bytes every time.
     Some have concluded the characters 'IHC' are the first    three letters of the word "Chicago" in reverse order, since    Chicago was the 'code name' for Windows™ 95 before it was    ever released (it would have appeared as ' OGACIHC' on the hypothetical   disk). Although certainly a possibility, I have no proof of that. Due to our interest in some very old Greek Manuscripts,   we still can't help but see the 3 characters 'IHC' as an Iota, Eta and old style Sigma   since this combination of letters was often used as an abbreviation for the Greek word   "IHSUS" (Jesus). Just another of many coincidences in our lives.
   REMEMBER: If you really want to preserve all of the contents    of an important diskette, you can't even perform a simple Directory read under    a Windows OS, UNLESS it is 'write-protected' and you know the    drive's write-protect system is functioning correctly! ]
  
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   Move:  M  range  address
     This command  could  be called  COPY (not Move), since it only copies all  the bytes from within the specified range to a new address.
   Examples:   1)   -m 7c00 7dff 600
 Copies all 512 (200h) of the bytes between Offsets 7C00 and  7DFF (inclusive) to Offset 0600 and following.   2)   -m 100 2ff 200
 This second    example shows  it's very easy to overwrite much of the    same source area you're copying from when using the Move command. However, DEBUG    must store all the source bytes in Memory before writing them; otherwise, this    example would cause a problem when  overwriting an area   it hadn't   copied data from yet, if it were copying only one byte at a time from that source area! The example above copies all  512 bytes of offsets 100h through 2FFh    (inclusive) to Offsets 0200h and following; overwriting the last 256 (2FF-200+1 hex) bytes of the source in the    process. This is also true under real 16-bit DOS.
 Note: If your Move command produces a situation where offset FFFFh has already been written to yet there's still more data to write, you may experience unexpected results! Remember, DEBUG is technically assigned to only one 64 KiB Segment. So, the data  will   wrap around to the beginning of the Segment, possibly overwriting  some of the source bytes you told it to copy from! But other symptoms may occur as well, since the first area to be overwritten after wrapping around (00h through FFh) is sometimes used by DEBUG to keep track of itself.  So do the math  whenever copying bytes to a higher location in Memory, to be sure you don't run out of room at the end of the Segment.
 Copying  bytes to a lower location in the Segment is quite simple though; DEBUG could actually copy just one byte at a time in that direction and never overwrite a source byte before it was already copied.
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   Name:  N  [pathname]  [arglist]
     This command can be used to load    files into DEBUG's Memory after you have started the program, but it's    main function is to create a new file under control of the Operating System    which DEBUG can WRITE data to.
     Normally, when you want to 'debug' a file, you'd start DEBUG with    a command like this:   C:\WINDOWS>debug    test.com .   But it's also possible to load a file into DEBUG's    Memory from within DEBUG itself by using the 'N' command and then the    'L' command (with no parameters) like    this:
     -n c:\temp\test.com
     -l
 which will load the file test.com into DEBUG's Memory starting at location CS:0100    (you cannot specify any other location when using the L command like    this!).
     The 'N' command makes it quite easy    to save data or an Assembly program created in DEBUG to a file on your hard    drive!
 For example, these commands (in bold; along with DEBUG's reponses):
 
   -n c:\temp\doswinok.com
 -a 100
 cs:0100 jmp 138
 cs:0102 db 0d,0a,"It's OK to run this "
 cs:0118 db "program under DOS or Windows!"
 cs:0135 db 0d,0a,24
 cs:0138 mov dx,102
 cs:013B mov ah,9
 cs:013D int 21
 cs:013F mov ax,4c01
 cs:0142 int 21
 cs:0144
 -rcx
 CX 0000
 :44
 -w
 Writing 00044 bytes   [ 68 bytes in decimal ]
 -q
  will create a 68-byte file called DOSWINOK.COM    in the C:\TEMP folder; even when running DEBUG in a DOS-window. The file    names, however, are still limited to DOS's eight characters plus    three for the extension (an 8.3 filename as it's often called)!
 Note: Unlike the other programs listed on this    page, this one uses Function 4Ch instead of Function 00 of Interrupt 21h to    terminate its execution. This is the preferred termination function for most    DOS programs, because it can not only send a "Return Code" (an ERRORLEVEL    value; of whatever is in the AL register), but will also close all open files    and free all memory belonging to the process. When you use this function to    terminate a program running under DEBUG though, it has a tendency to also terminate    DEBUG itself; thus our reason for rarely using it here!
 Homework: Follow the steps above to Assemble    and save this program under DEBUG, then use DEBUG to debug it!    Use the P(roceed) command to step through most of the    instructions, since  this will keep you from accidentally stepping    into an INT(errupt) instruction! If you ever do use the T(race) command    on an INT, you'll end up inside nests of BIOS routines which often crashes    DEBUG! 
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Register:  R  [register]
    Entering ' r ' all by  itself will display all of the 8086 register's contents and  the next instruction which the IP register points to in both machine code  and an unassembled (Assembly Language) form. For example, if you start  DEBUG in a Windows 95B DOS-box with the command line:
    >debug c:\windows\command\choice.com
 and then enter an ' r ' at the first DEBUG prompt, DEBUG will  display someting similar to this:AX=0000  BX=0000  CX=1437  DX=0000  SP=FFFE  BP=0000  SI=0000  DI=0000
DS=0ED8  ES=0ED8  SS=0ED8  CS=0ED8  IP=0100   NV UP EI PL NZ NA PO NC
0ED8:0100 E90E01        JMP     0211
 For an explanation of the names of  the registers (AX, BX, CX, etc. and the Flag symbols: NV UP EI PL NZ  NA PO NC), see the Appendix (The 8086 CPU Registers).  The last line shows  the next CPU instruction (actually the first  in this case) to be executed, begins at memory location 100 hex (the offset)  in Segment ED8 hex (0ED8:0100) and the Hex bytes E90E01 represent the  actual binary machine code of the CPU instruction (JMP 0211 in Assembly  language) that would be executed by DEBUG if you entered a  Trace (t) or Proceed (p)  command.
If you enter the ' r ' followed by the abbreviation for an  8086 register, such as: ' rcx ', then DEBUG will display only the contents  of that register followed by a line with a colon symbol (:) on which you can  enter a hex number to change the contents of that register. If you simply  press the ENTER key, the contents remain the same. For example:
    -rcx
   CX 0100
   :273 
means  the Register command was used to change the  contents of the CX register from 0100 to 0273. The command  rcx could be  used again to verify  the change had indeed taken place. If you type the  letter f after an r: rf, this commands DEBUG to display all   the FLAG register bits with a prompt on the same line which allows you to  change any or none of the individual flag bits. For example, here's how you  would display the flags and change just the Zero Flag bit from being cleared (a 0 bit) to being set (a 1 bit):
    -rf
   NV UP EI PL NZ NA PO NC  -zr 
   -rf
    NV UP EI PL ZR NA PO NC  -
   -
As you can see above the Zero Flag was changed from NZ (cleared) to ZR (set).  See our Appendix: The FLAGS Register  for an  explanation of all the Flag  abbreviations. Back to TOC
   Trace:  T  [=address]  [number]
     The T command is  used to trace (step through) CPU instructions one at a time. If you enter  the T command  by itself, it will normally step through only ONE instruction  beginning at the location specified by your CS:IP registers, halt program  execution and then display all the CPU registers plus an unassembled version  of the next instruction to be executed; this is the 'default' mode of the  TRACE command. Say, however, you wanted DEBUG to trace and execute seven  instructions beginning at address CS:0205; to do so, you would enter:
     -t =205 7
Remember that the value for the number of instructions to execute must be  given in hexadecimal just as all other values used in DEUBG. (Since the T  command uses the "hardware trace mode" of the CPU, it's possible  to step through instructions in a ROM - Read Only Memory - chip; or step into  BIOS code which has been  shadowed in read-only portions of Memory  for decades now.) NOTE: If you find yourself stuck inside a long LOOP or  REPeat string instruction, enter a P (Proceed) command and it  will complete the operation and move to the next instruction. 
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 Proceed:  P  [=address]  [number]
     Proceed  acts exactly the same as Debug's T (Trace) command for most instruction types; with these notable exceptions:  Proceed will immediately execute all   instructions (rather than stepping through each one) inside any  subroutine CALL,  LOOP,  REPeat string instruction or any software  INTerrupt. You can still step into an INT or execute all the code contained in a subroutine if you need to, but   with the Proceed (P)  command you are  not required to do so.
   This means Proceed  will probably be the command of choice for most of debugging tasks, with Trace only being used to step through an unfamiliar subroutine or check the logic of the first few iterations of long REP string instructions or LOOPs. And it's a must use command when it comes to Interrupts!  Back to TOC
Write:
W [address] [drive] [firstsector] [number]
   
  |  W A R N I N G Do NOT experiment with the W -  write command in DEBUG. It can be used effectively to create new files  on your hard drive, but only if you use it properly. Trying to write  directly to a sector on a hard disk would very RARELY be considered proper  use of this command! |  
  | 
 Trying to write directly to a hard  disk using sector numbers will most likely result in loss of data or even  a non-booting system!(Although Windows XP and  later prevent direct Sector writes to a hard disk, they are  still allowed  to floppy drive media, i.e., drive letters A: or B:)
      The WRITE (W) command is often used  to save a program to your hard disk from within DEBUG. But the only safe way to  do so, especially under Windows, is by allowing the OS to decide where to physically  create that file on the disk. This is done by first using the Name  (N) command to set up an optional path and filename for the  new file (or to overwrite one that already exists). DEBUG will automatically begin  saving program or data bytes from Offset 0100  of the 64 KiB Segment  the OS allocated for it. The only other requirement  is to set the size of the file you wish to write by placing the total number of  bytes in the combined BX  and CX registers*  before executing the WRITE command. The Register command is used  to change the value in the CX register in the following example from our   MyMBR Batch/Debug Script Program.
EXAMPLE:
After creating and running a small program inside of DEBUG which copies the Master  Boot Record (MBR) to Offset 0000h through 01FFh, these DEBUG  commands save the MBR to a file on the hard disk:     -n mymbr.bin
 -rcx
 CX 0001
 :200
 -w 0
 Writing 00200 bytes   [ 512 bytes in decimal ]
 -
  The BX register had    already been set to zero by a previous instruction, so the CX register was simply    set to 200 and the WRITE command executed with an address of 0 (if no    address is used, the Write command starts saving bytes at Offset 100).
 The WRITE command can, however, be used in a relatively safe manner    with Floppy disks. For example, you could use the Load (L) command:
      l 7c00 0 0 1
 to load the first sector of an MS-DOS or Windows floppy disk into DEBUG's memory    at location 7C00, change some of the code and/or messages (if you know how to    do so) and then use the 'W' command:
      w 7c00 0 0 1
to write the changes back to the floppy disk's first sector.
 ___________________
 *Although   the BX and CX registers are often referenced in books on Assembly as BX:CX    when they discuss this write command, note  that these registers are not being   used like Segment:Offset pairs in this case! They are a true combination of higher and lower bytes which   form a 'double word' for a theoretical total of about 4 GB (FFFF FFFFh   = 4,294,967,295 bytes) that could be written to a file! Whether or not this is true of all versions of   DEBUG, under DOS 7.1, we've been able to load image files of several hundred KiB and write the whole file   to a new location!
     For example, if you load a 360 KiB  image file into DEBUG at a DOS prompt, then check the   registers, BX will equal 0005 and   CX will contain A000. The major problem here though is the fact DEBUG uses CONVENTIONAL MEMORY,   so trying to load a file greater than about 400 KiB  is bound to elicit an   "Insufficient Memory" error!
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Updated: September 28, 2007. (28.09.2007)
Last Update: August 23, 2009. (23.08.2009) 
 
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